2013
DOI: 10.1080/00913367.2013.774600
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Play Buddies or Space Invaders? Players’ Attitudes Toward In-Game Advertising

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Cited by 32 publications
(27 citation statements)
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“…Attitude towards the ad was measured with a three‐item scale, based on an existing scale from Pollay and Mittal () and Poels et al . (). The three items (e.g.…”
Section: Methodsmentioning
confidence: 97%
“…Attitude towards the ad was measured with a three‐item scale, based on an existing scale from Pollay and Mittal () and Poels et al . (). The three items (e.g.…”
Section: Methodsmentioning
confidence: 97%
“…Reclame in sociaalnetwerkgames is een vorm van in-gamereclame, waarbij reclameboodschappen en/of merken opgenomen zijn binnen de speelcontext (Poels et al 2013). Dit type reclame is sterk geïntegreerd binnen het medium (Pharr 2011;Rozendaal et al 2013).…”
Section: Reclamevormen Op Sociaalnetwerkgamesunclassified
“…There are relatively few studies of the effects of advertising in violent games, such as brand memory formation and attitude change. Most recent studies focusing on advertising effects in games have been tended to opt for non-violent content such as sports or racing games [1][2][3][4][5]. Moreover, there is little research which considers both advertising effects and user aggression with basis of aggression and persuasion theories [6].…”
Section: Introductionmentioning
confidence: 98%