2015
DOI: 10.1109/tcsvt.2015.2450152
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Play Request Dispatching for Efficient Virtual Machine Usage in Cloud Gaming

Abstract: Cloud gaming is becoming increasingly popular. The basic idea of cloud gaming is to run games on cloud servers and let players interact with games through thin clients. As the player population grows, the cloud gaming service provider needs to maintain a large number of cloud servers for running the game instances requested by the players. A primary concern of the cloud gaming service provider is the total running cost of the cloud servers. In this paper, we study the problem of how to dispatch the play reques… Show more

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Cited by 48 publications
(9 citation statements)
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“…Therefore, different studies have been done to increase the quality of streaming with low latency. Firstly, it is required to measure the video's hotness, which is provided as a model in the study [65]. Another model was developed, which is focused on the hotness calculation and how videos are pre-transcoded to reduce stream providers' expense.…”
Section: ) Live Video Streamingmentioning
confidence: 99%
“…Therefore, different studies have been done to increase the quality of streaming with low latency. Firstly, it is required to measure the video's hotness, which is provided as a model in the study [65]. Another model was developed, which is focused on the hotness calculation and how videos are pre-transcoded to reduce stream providers' expense.…”
Section: ) Live Video Streamingmentioning
confidence: 99%
“…There is also some work focusing on reducing the operational cost of the cloud gaming service provides. Li et al [8] proposed a play request dispatching algorithm to optimize the total service cost of a cloud gaming system using public cloud resources. Wang et al [9] studied how to combine different virtual machine pricing models to serve time-varying demands at minimum cost.…”
Section: Related Workmentioning
confidence: 99%
“…In this circumstance many techniques were proposed and devised to improve cloud gaming. A new request dispatching algorithm was proposed in [21]. The algorithm assigns the required requests after predicting ending times of a game session.…”
Section: Previous Workmentioning
confidence: 99%