2013
DOI: 10.1017/s0958344013000050
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Play to Learn, Learn to Play: Language Learning through Gaming Culture

Abstract: Many researchers have investigated learning through playing games. However, after playing games, players often go online to establish and participate in the online community where they enrich their game experiences, discuss game-related issues, and create fan-fictions, screenshots, or scenarios. Although these emerging activities are an essential part of gaming culture, they have not attracted much attention from researchers and only a few empirical studies have been done on learning through beyond-game cultur… Show more

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Cited by 62 publications
(33 citation statements)
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“…This finding suggests that the embodied context of gameplay and the embeddedness of in-game discourse in this context scaffold game-based FL use and practice (Ibrahim, 2018a) and is consistent with several studies in the field of multimedia glossing, which demonstrated that contextualized FL input, especially through multimodal representation, can support FL practice and learning (Hsu, Hwang, Chang, & Chang, 2013;Kim, 2006;Koolstra & Beentjes, 1999;Mohsen & Balakumar, 2011). The finding further explains the potential impact of stand-alone gameplay on FL development (e.g., Chik, 2011;Ranalli, 2008;Ryu, 2013).…”
Section: Discussionsupporting
confidence: 85%
“…This finding suggests that the embodied context of gameplay and the embeddedness of in-game discourse in this context scaffold game-based FL use and practice (Ibrahim, 2018a) and is consistent with several studies in the field of multimedia glossing, which demonstrated that contextualized FL input, especially through multimodal representation, can support FL practice and learning (Hsu, Hwang, Chang, & Chang, 2013;Kim, 2006;Koolstra & Beentjes, 1999;Mohsen & Balakumar, 2011). The finding further explains the potential impact of stand-alone gameplay on FL development (e.g., Chik, 2011;Ranalli, 2008;Ryu, 2013).…”
Section: Discussionsupporting
confidence: 85%
“…A number of qualitative studies [23] [24] revealed strategies that second language learners found useful for vocabulary facilitation through gaming situations. Students named, guessing from the context [23]- [25], using of dictionaries [23] [26]- [28], peers' advice [23] [25] [27], language repetitions [25] [27] [29], and interactions with native speakers [30] as the most helpful. Moreover, students in these studies reported the enhanced motivation toward language learning caused by engaging gaming environment.…”
Section: Vocabulary Learning Strategiesmentioning
confidence: 99%
“…The analysis of quantitative, qualitative, and mixed-method studies revealed that ESL learners enhanced vocabulary by means of imagery [41], language repetitions [25] [27] [29] as well as contextual clues given by either non-player characters [24]- [26] [33] [35] or game environment [23]. Similarly, interactions with native speakers [29] [30] [35] [39] and peers' advice [23] [25] [27] [39] positively affected vocabulary outcomes.…”
Section: Effective Strategiesmentioning
confidence: 99%
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“…[25] [26] [39]-[41] games. At the same time, synthesis revealed that vocabulary of MMORPGs, sports, first-person-shooter, and strategy games is limited by specific terminology such as sports, military, history, and geography[13] [18] …”
mentioning
confidence: 99%