“…In the academic literature, player-game interactions are described with multiple concepts that are sometimes similar and almost always related (Caroux et al, 2015;Wirth et al, 2007). Examples are engagement (Boyle, Connolly, Hainey, & Boyle, 2012), enjoyment (Jacobs, 2016), presence (Banos et al, 2004), and flow (Schmierbach, Chung, Wu, & Kim, 2014). Resolving this debate was not the aim of the present research, however.…”