2012
DOI: 10.4018/ijgbl.2012100102
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Playability Guidelines for Educational Video Games

Abstract: Learning through play is currently an effective and attractive educational strategy. However, are all educational video games (EVG) successful and do they always keep the player motivated? Here, the authors emphasize that the success of an EVG will be more achievable if the game quality is measured, and suggest the use of playability property as a suitable and effective tool to do this. To this end, they present a set of guidelines that are based on Educational Playability (Playability in EVG), which were comp… Show more

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Cited by 14 publications
(5 citation statements)
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“…The power of storytelling as a pedagogical tool has existed since the beginning of humanity, and at present, storytelling is an important component of e-learning (Neal, 2001). Amer et al, (2014) emphasize that educational content for multimedia lessons should be relevant to the storyline, appropriate for the predetermined learning objectives, correct, accurate, real/believable, valid, reliable, balanced, free of bias, of good quality, and provide interactive feedback. These attributes of multimedia story lessons help make the lessons more active and attractive, hence the student derives pleasure to reach the lesson goals easily.…”
Section: Review Of Related Literaturementioning
confidence: 99%
“…The power of storytelling as a pedagogical tool has existed since the beginning of humanity, and at present, storytelling is an important component of e-learning (Neal, 2001). Amer et al, (2014) emphasize that educational content for multimedia lessons should be relevant to the storyline, appropriate for the predetermined learning objectives, correct, accurate, real/believable, valid, reliable, balanced, free of bias, of good quality, and provide interactive feedback. These attributes of multimedia story lessons help make the lessons more active and attractive, hence the student derives pleasure to reach the lesson goals easily.…”
Section: Review Of Related Literaturementioning
confidence: 99%
“…Others seemed to loose interest in using tools that were too technical or that required a high degree of expertise to be used (Ibrahim, 2014). Based on the test users' written feedback we decided that in the context of a casual game targeted at a mainstream audience it didn't make sense to have every single possible tool.…”
Section: The Toolboxmentioning
confidence: 99%
“…More than half of those users during early playability and comprehension testing seemed overwhelmed by toolboxes with more than a dozen tools, and their gameplay would become slow and inefficient. Others seemed to lose interest in using tools that were too technical or that required a high degree of expertise to be used (Ibrahim et al, 2014). Based on the test users' written feedback we decided that in the context of a casual game targeted at a mainstream audience it did not make sense to have every single possible tool.…”
Section: The Toolboxmentioning
confidence: 99%
“…Some of the damaged roofs, especially those of huts or small houses, can be easily spotted, but the inspection tool is necessary to make sure that a structure is damaged and requires an upgrade. The pedagogical purpose of the inspection tool is to highlight the fact that specialist knowledge and significant expense are sometimes necessary to retrofit communities against disasters (Jenkins et al, 2014). In some instances a single tool may be used to directly address multiple hazards.…”
Section: The Toolboxmentioning
confidence: 99%