2018
DOI: 10.1609/aiide.v14i1.13031
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Playable Experiences at AIIDE 2018

Abstract: This paper describes the accepted entries to the sixth PlayableExperiences track to be held at the AIIDE conference.The Playable Experiences track showcases innovative completeworks that are informed, inspired, or otherwise enabledby artificial intelligence.

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Cited by 8 publications
(6 citation statements)
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“…We used Camelot (Samuel et al 2018;Shirvani and Ware 2020) to create an environment for the first prototype of our platform. For an environment to work with our platform, it should have the following characteristics: it must have an explicit declaration of the actions that can be executed (with preconditions and effects), it must share information about the state of each player's experience within the environment, and it must accept instructions that can change the environment's content or progression during a player's experience (e.g., move an NPC or create a new item).…”
Section: Camelot Wrappermentioning
confidence: 99%
See 1 more Smart Citation
“…We used Camelot (Samuel et al 2018;Shirvani and Ware 2020) to create an environment for the first prototype of our platform. For an environment to work with our platform, it should have the following characteristics: it must have an explicit declaration of the actions that can be executed (with preconditions and effects), it must share information about the state of each player's experience within the environment, and it must accept instructions that can change the environment's content or progression during a player's experience (e.g., move an NPC or create a new item).…”
Section: Camelot Wrappermentioning
confidence: 99%
“…One work that can be used to build an environment for our platform is Camelot (Samuel et al 2018;Shirvani and Ware 2020), a visualization engine developed by the Narrative Intelligence Lab at the University of Kentucky. Camelot provides a sandbox to visualize and test different narrative systems.…”
Section: Introductionmentioning
confidence: 99%
“…Our belief model supports infinite layers of nested beliefs, where each layer represents what character x believes about what character y believes. We used a very simplified version of the model in a 3D interactive virtual environment (Samuel et al 2018;Ware et al 2019). However, my focus is not character beliefs, but rather modeling individual and distinct behavior.…”
Section: My Previous Workmentioning
confidence: 99%
“…Planning algorithms have been adapted to ensure that agents only act in ways that they expect to contribute to achieving their goals (Riedl and Young 2010;Teutenberg and Porteous 2015;Shirvani, Ware, and Farrell 2017;Samuel et al 2018;Ware et al 2019). They rarely distinguish between different plans to achieve the same goal, even when they have different effects on other characters (Bahamón, Barot, and Young 2015).…”
Section: Introductionmentioning
confidence: 99%