2011 16th International Conference on Computer Games (CGAMES) 2011
DOI: 10.1109/cgames.2011.6000359
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Player modeling: Towards a common taxonomy

Abstract: Abstract-Artificial Intelligence (AI) is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, Player Modeling is becoming an important one. The main idea is to try to understand and model the player characteristics and behaviors in order to develop a better AI. This paper presents a survey of the field, discussing the main concepts and proposing a taxonomy to better organize them. We also present several game platforms that can… Show more

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Cited by 34 publications
(28 citation statements)
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“…An evidence of that is that two different research groups developed, at the same time and independently, taxonomies for the field [4], [11]. This may be seen as a general need for a review and organization of the works in the literature.…”
Section: Related Workmentioning
confidence: 99%
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“…An evidence of that is that two different research groups developed, at the same time and independently, taxonomies for the field [4], [11]. This may be seen as a general need for a review and organization of the works in the literature.…”
Section: Related Workmentioning
confidence: 99%
“…In [4], besides the taxonomy, the authors also discuss the common techniques that have being used in Player Modeling, including machine learning. As mentioned, ML techniques can be divided in three different approaches: supervised, semi-supervised and unsupervised learning.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…One way of doing this that is gradually receiving more attention from the scientific community is player modeling [Machado et al 2011], i.e., automatically adapting the game for each player. This modeling can be based on several characteristics such as knowledge, satisfaction or preferences.…”
Section: Introductionmentioning
confidence: 99%