Abstract:This article discusses how components in a game world can carry meaning relevant to individual players.The discussion is grounded in work with a massively multi-player online (MMO) prototype where players in guided play-tests created their own opponents that they battled in groups of three. The opponents are called Manifestations, and can be compared to the "boss monsters" that in adventure and role-playing games pose the greatest challenges in terms of tactical game play, or battle. When creating Manifestatio… Show more
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