Abstract:Loot boxes are a monetization technique in games where a player pays for a randomized chance at receiving an in-game item, either cosmetic or functional. They have recently been examined as a potential object for gambling, and government regulators are examining the issue of their use in games. To explore the issue and analyze players perceptions 53 people were surveyed and played a simple loot box game with different settings. Findings include that showing item drop probabilities directly influences the opini… Show more
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