2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP) 2016
DOI: 10.1109/smap.2016.7753399
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Playful creation of digital stories with eShadow

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Cited by 12 publications
(9 citation statements)
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“…The realistic movement provides an explanation for the popularity of eShadow among Greek teachers and students, as revealed during several field trials and during tests with real professional artists [19]. eShadow is used in many schools to encourage project-based learning combining the arts in a wide range of school subjects from language learning, history and social studies to math, science, and computing [19][20][21][22][23]. The creation of such works with eShadow is based on a project-based process in three distinct phases, which is generic and linked to any media work such as film, digital game, interactive animation, etc.…”
Section: The Eshadow Toolmentioning
confidence: 99%
“…The realistic movement provides an explanation for the popularity of eShadow among Greek teachers and students, as revealed during several field trials and during tests with real professional artists [19]. eShadow is used in many schools to encourage project-based learning combining the arts in a wide range of school subjects from language learning, history and social studies to math, science, and computing [19][20][21][22][23]. The creation of such works with eShadow is based on a project-based process in three distinct phases, which is generic and linked to any media work such as film, digital game, interactive animation, etc.…”
Section: The Eshadow Toolmentioning
confidence: 99%
“…MCI can lead to dementia, such as AD, which is correlated with motivational and emotional disorders including depression that will affect patient behaviour toward different activities [49]. Several studies [7,15,28,30,37,40,43,58,63,71] provide a more specific indication of how playfulness affects people's behaviour and psychology. In [30,37,40], inclusive playful experiences are introduced to a wide range of people, such as those with cognitive, physical and developmental impairments who behave differently, so as to improve their social well-being and advance their enjoyment while playing.…”
Section: Playful Experiencesmentioning
confidence: 99%
“…It provides a playful virtual circumstance to children to mimic playing in the playground. Similarly, eShadow [43] uses the concept of a traditional puppet show to attract people to harness their personal expression and creativity. The digital shadow theatre enables the player to participate and engage with the creative platform, so as to cultivate their social skills.…”
Section: Playful Experiencesmentioning
confidence: 99%
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“…Η ευεργετική εφαρμογή των παιχνιδιών σε εκπαιδευτικά πλαίσια έχει επισημανθεί διάφορους ερευνητές στον χώρο της παιδαγωγικής και της ψυχολογίας (Bodrova & Leong, 2015;Papert, 1993;Piaget, 1952;Salen & Zimmerman, 2004). Το μεγάλο ερευνητικό ενδιαφέρον προς την κατεύθυνση αυτή έδειξε πως το παιχνίδι μπορεί να αποτελέσει ένα αποτελεσματικό εργαλείο μάθησης για διαφορετικά γνωστικά πεδία, όπως αυτά των μαθηματικών, φυσικής γεωγραφίας, μηχανικής, ιατρικής, προγραμματισμού και ιστορίας (Bakker, van den Heuvel-Panhuizen, & Robitzsch, 2016;Coller & Scott, 2009;Meluso, Zheng, Spires, & Lester, 2012;Moraiti et al, 2016;Rodríguez, Balcells, Estévez, Moreno, & Ramos, 2014;Ruiz, Mintzer, & Leipzig, 2006;Shaffer et al, 2005;Skoumpourdi, 2012;Staub & Sanchez, 2012;Yu & Liu, 2009). Η οργάνωση εκπαιδευτικών περιβαλλόντων και εκπαιδευτικού περιεχομένου μέσω του παιχνιδιού είναι ένας τομέας έρευνας που υπογραμμίζει όλο και περισσότερο τη σχέση μεταξύ παιδιών και εκπαιδευτικών για την αποτελεσματική μάθηση (Hatch, 2010) (Hatch, 2010 (Pellegrini & Smith, 1998).…”
Section: η φυση και αναλυση του παιχνιδιουunclassified