2022
DOI: 10.16993/dfl.170
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Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs

Abstract: The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among children. The study is based on two cases, where game design activities were applied in both analogue and digital form. The unit of analysis is game design activities. The r… Show more

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Cited by 2 publications
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