2022
DOI: 10.1007/s10639-022-11181-7
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Playing coding games to learn computational thinking: What motivates students to use this tool at home?

Abstract: Coding games are widely used to teach computational thinking (CT). Studies have broadly investigated the role of coding games in supporting CT learning in formal classroom contexts, but there has been limited exploration of their use in informal home-based settings. This study investigated the factors that motivated students to use a coding game called Coding Galaxy in a home-based setting. It explored the connections between the students’ perceptions of and usage of the tool. An 11-day intervention was conduc… Show more

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Cited by 10 publications
(2 citation statements)
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“…Among the top five nodes, "education computing" has the lowest betweenness at 27.3, whereas "computer games" has a higher betweenness at 54.3. This evidence highlights the correlation between keywords such as CT [60], GBL [61], students [62], computer games [63], and others.…”
Section: Network Analysis Co-occurrence Networkmentioning
confidence: 65%
“…Among the top five nodes, "education computing" has the lowest betweenness at 27.3, whereas "computer games" has a higher betweenness at 54.3. This evidence highlights the correlation between keywords such as CT [60], GBL [61], students [62], computer games [63], and others.…”
Section: Network Analysis Co-occurrence Networkmentioning
confidence: 65%
“…Unplugged activities can embody students in tangible environments to build physical connections with the tools, which helps mitigate students' cognitive load in the learning activities (Sun et al, 2022). Also, game‐based coding tools can be leveraged (e.g., Koadable , Pila et al, 2019; Run Marco , Giannakoulas & Xinogalos, 2018; TurtleTalk , Jung et al, 2019), which can not only motivate students' interest via enjoyable learning experience but also allow flexibility in selecting different tasks based on one's own progression (Zhang et al, 2023).…”
Section: Implicationmentioning
confidence: 99%