2017
DOI: 10.4018/ijgbl.2017070102
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Playing Digital Security

Abstract: The United Nations (UN) Convention (1989) on the Rights of the Child changed the way children are viewed and treated worldwide. The Convention has been affecting governments, civil society and the private sector. ICT driven companies on the internet should not be an exception. According to Livingstone, Carr and Byrne (2015), Internet governance bodies have given little consideration and reflection to children's rights. In this paper, it is proposed that in order for youth actively participate in an increasingl… Show more

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Cited by 7 publications
(6 citation statements)
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“…But as the opportunities for publishing, one's thoughts, pictures, videos and whereabouts grow, the need for having these pieces of information associated with our own selves creates the need for providing information about our identity, so that one can be recognized and remembered, and our contribution does not remain anonymous. This, of course, raises the issue of managing identities, and since it takes place in a digital world, we may refer to it as the issue of Digital Identity Management (Costa et al, 2017; see Figure 1).…”
Section: Digital Competencies As Part Of Media Literacy Competencementioning
confidence: 99%
“…But as the opportunities for publishing, one's thoughts, pictures, videos and whereabouts grow, the need for having these pieces of information associated with our own selves creates the need for providing information about our identity, so that one can be recognized and remembered, and our contribution does not remain anonymous. This, of course, raises the issue of managing identities, and since it takes place in a digital world, we may refer to it as the issue of Digital Identity Management (Costa et al, 2017; see Figure 1).…”
Section: Digital Competencies As Part Of Media Literacy Competencementioning
confidence: 99%
“…Frau-Meigs (2014) states that core MIL skills include Operational skills (including coding and computing), Editorial skills (including multimedia writingreading-producing and mixing) and Organisational skills (including navigating, sorting, filtering, evaluating) that are central to media education in a digital age. Moreover, MIL is not an individual competence but sociocultural (Livingstone, Wijnen, Papaioannou, Costa, & Grandio, 2013) and includes skills on Digital Identity Management (Costa, Sousa, Rogado & Henriques, 2017). The adopted model in GamiLearning integrates these components and is better explained by a schematic representation (Figure 1).…”
Section: Media and Information Literacy And Game-based Learningmentioning
confidence: 99%
“…O questionário era composto por duas partes distintas. A Parte I compreendia as competências organizacionais, editoriais, operacionais (Frau-Meigs, 2014) e de gestão das identidades digitais (Costa, Sousa, Rogado & Henriques, 2017), composta por 24 itens que mediam a familiaridade dos respondentes com estas competências e o formato de resposta variava entre 1 (não sabes como fazer/nunca fizeste) e 5 (já fizeste e tens experiência em fazer).…”
Section: Desenvolvimento Do Instrumentounclassified
“…Na sequência disso e, com o objetivo de medir a literacia mediática e informacional dos alunos do 2º e 3º ciclos do Ensino Básico a nível nacional, foi adotado um modelo concetual centrado nas competências operacionais, editoriais, organizacionais e socioculturais. Adicionalmente, foram incluídas no modelo competências de gestão da(s) identidade(s) digitais, definidas como a capacidade de os cidadãos se representarem online com privacidade e em segurança (Costa, Sousa, Rogado & Henriques, 2017).…”
Section: Introductionunclassified