“…We saw that participants were largely able to construct the story in their minds and reach a higher level of psychological fidelity. This strategy echoes what Klann describes in his work with fire fighters [22], where he argues that it is through 'playing out' a scene that firemen best expressed their skills and experiences. The novelty of each scenario added to their believability since others created the scenarios.…”
Section: A Variety Of Levels Of Fidelitymentioning
confidence: 62%
“…This situation might be similar to how other researchers are aiming at training with new wearable technologies where the environmental aspect cannot be adapted, but where the technology is "real" and not simulated (e.g. [9,22]). …”
Section: A Variety Of Levels Of Fidelitymentioning
confidence: 82%
“…Researchers have also created new systems to better support training, often focusing on collaborative practices. Proposed solutions include tabletop systems [11], wearables [9,22], games [27,40], and virtual environments [28].…”
Section: Team Training Through Simulationsmentioning
High-risk outdoor recreation allows its enthusiasts to reach unprecedented levels of adrenaline; it also contains risks and requires specific training (in part technological). In particular, its participants must be ready to react efficiently during an emergency or in response to an accident. Technological training grounds can simulate particular contexts and emergency situations as a place for recreationists to train and practice. In this paper, we use the practice of avalanche companion rescue as a case study to explore how technological training grounds support recreationist training. Our results offer insights into how avalanche beacon training parks support skill development and team coordination training. We also present strategies to orient the design of technological training grounds beyond avalanche companion rescue.
“…We saw that participants were largely able to construct the story in their minds and reach a higher level of psychological fidelity. This strategy echoes what Klann describes in his work with fire fighters [22], where he argues that it is through 'playing out' a scene that firemen best expressed their skills and experiences. The novelty of each scenario added to their believability since others created the scenarios.…”
Section: A Variety Of Levels Of Fidelitymentioning
confidence: 62%
“…This situation might be similar to how other researchers are aiming at training with new wearable technologies where the environmental aspect cannot be adapted, but where the technology is "real" and not simulated (e.g. [9,22]). …”
Section: A Variety Of Levels Of Fidelitymentioning
confidence: 82%
“…Researchers have also created new systems to better support training, often focusing on collaborative practices. Proposed solutions include tabletop systems [11], wearables [9,22], games [27,40], and virtual environments [28].…”
Section: Team Training Through Simulationsmentioning
High-risk outdoor recreation allows its enthusiasts to reach unprecedented levels of adrenaline; it also contains risks and requires specific training (in part technological). In particular, its participants must be ready to react efficiently during an emergency or in response to an accident. Technological training grounds can simulate particular contexts and emergency situations as a place for recreationists to train and practice. In this paper, we use the practice of avalanche companion rescue as a case study to explore how technological training grounds support recreationist training. Our results offer insights into how avalanche beacon training parks support skill development and team coordination training. We also present strategies to orient the design of technological training grounds beyond avalanche companion rescue.
“…existing CAx applications, and needs a very powerful computing environment in order to take advantage of the full simulation capabilities of the system. A similar VR approach was used as a way to collect user feedback throughout the design of wearable computing IT to support fire-fighters (Klann, Ramirez et al 2006), (Klann 2007). Here virtual and pervasive prototyping was used to test and design supportive technologies (ubiquitous and wearable technology) for the very specific domain of firefighting.…”
Section: Methods and Tools Supporting Testing And Evaluation Phasementioning
“…Moreover, a lifeline always offers only one retreat path and communicates none or very little information about the firefighters to the outside. Klann [102] details on the design of a wearable system that can provide navigational support to firefighters.…”
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