Abstract:Digital games struggle to blend compelling narrative with interactivity. For example, computer role-playing games (CRPGs) allow players the freedom to explore an open world, yet limit their interaction with the world's inhabitants to selecting from pre-determined dialogue choices. In this paper, we explore how players behave when truly freeform dialogue with non-player characters (NPCs) is supported. In the novel Persiflage game, players converse with NPCs using speech. NPCs are in turn voiced by a human, allo… Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.