Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382916
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PneumoVolley: Pressure-based Haptic Feedback on the Head through Pneumatic Actuation

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Cited by 19 publications
(8 citation statements)
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“…Tactile feedback with soft and/or textile pneumatic actuators has been demonstrated in (e.g.) the following works: tactile cues with fingertip-mounted actuators [5,16,32], haptic armbands [11,23,28], soft buttons with pneumotactile feedback [8,35], a haptic jacket [3], physical touch to augment phone calls [25], headmounted tactile actuators for VR-interactions [10], and others. This overview is kept short for brevity, a variety [1] of further notable research in this area exists [9,14,21,31,35,[38][39][40] and updated overviews are provided in [2,29].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Tactile feedback with soft and/or textile pneumatic actuators has been demonstrated in (e.g.) the following works: tactile cues with fingertip-mounted actuators [5,16,32], haptic armbands [11,23,28], soft buttons with pneumotactile feedback [8,35], a haptic jacket [3], physical touch to augment phone calls [25], headmounted tactile actuators for VR-interactions [10], and others. This overview is kept short for brevity, a variety [1] of further notable research in this area exists [9,14,21,31,35,[38][39][40] and updated overviews are provided in [2,29].…”
Section: Related Workmentioning
confidence: 99%
“…Pressure Modulations: Data-Driven Pneumotactile Feedback. Time-based pressure modulations are generated from time-series data sets (such as a real-time FFT-analysis 10 data from an audio source or file) and do not rely on pre-defined pressureprofiles. They also do not require active finger scanning motion by the user, as the dynamic tactile output continuously changes independently of the finger position.…”
Section: Time-basedmentioning
confidence: 99%
“…They stressed that presenting haptic force feedback to the user performing such tasks increased the effectiveness, although this is a debatable subject [158]. Another example of the use of the direct force feedback method is PneumoVolley [159]. The authors, Schon et al, presented a wearable cap prototype that is capable of providing pressure feedback to simulate the interaction between a virtual ball and the user's head through pneumatic actuation.…”
Section: Feedback-basedmentioning
confidence: 99%
“…[158]. Another example of the use of the direct force feedback method is PneumoVolley [159]. The authors, Schon et al, presented a wearable cap prototype that is capable of providing pressure feedback to simulate the interaction between a virtual ball and the user's head through pneumatic actuation.…”
Section: Sensor-based Modalitymentioning
confidence: 99%
“…The core enabling technology for VR is software and hardware components for synthesizing appropriate physical signals for our five senses, which mimics the signals generated during real interactions. Due to recent advances in computer graphics and immersive visual display technology, the fidelity of visual feedback is reaching the level of the Turing test where a normal human can hardly distinguish between real and synthesized scenes [2]. The fidelity of haptic feedback, however, is still quite inferior to that of visual feedback in most VR systems [3], which is one of the areas that needs a technological breakthrough in VR [4].…”
Section: Introductionmentioning
confidence: 99%