2021 International Conference on Visual Communications and Image Processing (VCIP) 2021
DOI: 10.1109/vcip53242.2021.9675371
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Polynomial Image-Based Rendering for non-Lambertian Objects

Abstract: Non-Lambertian objects present an aspect which depends on the viewer's position towards the surrounding scene. Contrary to diffuse objects, their features move non-linearly with the camera, preventing rendering them with existing Depth Image-Based Rendering (DIBR) approaches, or to triangulate their surface with Structure-from-Motion (SfM). In this paper, we propose an extension of the DIBR paradigm to describe these non-linearities, by replacing the depth maps by more complete multi-channel "non-Lambertian ma… Show more

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Cited by 3 publications
(6 citation statements)
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“…RVS 4.0 is based on the observation that features observed on the surface of non-Lambertian objects move non-linearly with respect to a linear camera movement, contrary to diffuse objects, which parallax is inversely proportional to their distance to the camera. As described in [24], two polynomials of degree up to three model this displacement.…”
Section: Proposed Methodsmentioning
confidence: 99%
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“…RVS 4.0 is based on the observation that features observed on the surface of non-Lambertian objects move non-linearly with respect to a linear camera movement, contrary to diffuse objects, which parallax is inversely proportional to their distance to the camera. As described in [24], two polynomials of degree up to three model this displacement.…”
Section: Proposed Methodsmentioning
confidence: 99%
“…The polynomials are computed pixel-wise given the optical flow between input images (exactly like a depth map computation). We provide an ablation study on the required precision (number of bits) of the polynomials coefficients and their degree in [24].…”
Section: Proposed Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…When such objects, socalled non-Lambertian, are present in the scene, the linear hypothesis in pixel displacement in the function of the camera displacement is not valid anymore. Adapting the DIBR principles to non-Lambertian objects is nevertheless possible by exploiting additional information, such as structure, normal, and indexes of refraction [28], or a more accurate approximation of the pixel displacement [29][30][31] (chosen solution in RVS).…”
Section: Frequent Artifactsmentioning
confidence: 99%
“…Alternatively, to model the non-Lambertian surface in itself, it is possible to track its feature movements on the surface [29,33,34]. DIBR can be generalized to non-Lambertian objects by replacing the usual depth maps with the coefficients of a polynomial approximating the non-Lambertian features displacement [30,31]. To clearly understand what this means, let us start with what happens for diffuse objects, where for a lateral camera movement x, y ðÞ , the new position u, v ðÞ of a pixel u 0 , v 0 ðÞ is given by:…”
Section: Non-lambertian Casementioning
confidence: 99%