Proceedings of the 25th International Conference on Intelligent User Interfaces 2020
DOI: 10.1145/3377325.3377505
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Pose2Pose

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Cited by 25 publications
(8 citation statements)
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References 27 publications
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“…V. APPLICATIONS HPE has been used in a variety of applications such as action analysis [1], HCI [2], gaming [3], sport analysis [4], [5], motion capture [6], computer-generated imagery [7], [8]. Accurate joint points are semantically informative and can be utilized in computer vision tasks like action recognition, and human tracking [99].…”
Section: Multimodal Learning In 3d Hpementioning
confidence: 99%
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“…V. APPLICATIONS HPE has been used in a variety of applications such as action analysis [1], HCI [2], gaming [3], sport analysis [4], [5], motion capture [6], computer-generated imagery [7], [8]. Accurate joint points are semantically informative and can be utilized in computer vision tasks like action recognition, and human tracking [99].…”
Section: Multimodal Learning In 3d Hpementioning
confidence: 99%
“…HPE-based performance-driven animations accomplish character motions by transferring motions from a human performer to an animated character, which is prevalent in the film and game industries conveniently and economically. For 2D animation applications, Willett et al [8] proposed a novel method to jointly yield 2D animation and 2D character creation by leveraging human pose. In addition, the HPE technique is helpful in augmented reality.…”
Section: Character Animationmentioning
confidence: 99%
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“…Most studies use pose-estimation algorithms to generate motion for 2D or 3D human characters, 24,37 while a few focus on extracting the pose of animated characters. Khungurn and Chou 38 used pose estimation on Anime and Manga characters, and work focuses on face detection in Manga.…”
Section: Data Availability Statementmentioning
confidence: 99%