2020
DOI: 10.1007/978-3-030-63426-1_6
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Posing 3D Characters in Virtual Reality Through In-the-Air Sketches

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Cited by 5 publications
(3 citation statements)
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References 23 publications
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“…The same VR system was used. The software adopted for the experimental activity was developed starting from the VR tool presented in [12] as a Blender 2.79 [30] add-on. This tool was previously used in other research works like, e.g., [10,11], and [25].…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The same VR system was used. The software adopted for the experimental activity was developed starting from the VR tool presented in [12] as a Blender 2.79 [30] add-on. This tool was previously used in other research works like, e.g., [10,11], and [25].…”
Section: Methodsmentioning
confidence: 99%
“…One of the most prominent fields in which VR can have a huge impact is the creation of digital contents. Tasks such as painting [17], modelling [4], sculpting [18], and animation [12] greatly benefit from the possibility for the user to visualize and interact with the actual workpiece in an immersive virtual environment [2].…”
Section: Introductionmentioning
confidence: 99%
“…The idea of sketch‐based control is also popular in many other computer‐graphics domains [BC20], including character body animation [GCR13; GRGC15; CBL∗16; CZWL20]. We remind the reader that our method focuses on generating trajectories for agents, and not on animating their bodies in 3D.…”
Section: Related Workmentioning
confidence: 99%