2016
DOI: 10.1007/978-3-319-49655-9_23
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Positive Technologies for Promoting Emotion Regulation Abilities in Adolescents

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Cited by 6 publications
(5 citation statements)
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“…Furthermore, a player's avatar represents a powerful resource for self-representation and identity play 35 and the embodied experience of using an avatar can influence the individual's self-perception, [36][37][38] the enactment of ER strategies and even the person's behavior. [39][40][41] As Gaetan et al 42(p344) write, avatars constitute an extraordinary tool for learning and improving ER: ''the avatar's evolution in the virtual environment may help mediate adolescents' problematic emotional experiences to give them meaning and enable their appropriation. As such, videogames may act as a medium for projecting and experiencing one's emotional life by staging the emotional self.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, a player's avatar represents a powerful resource for self-representation and identity play 35 and the embodied experience of using an avatar can influence the individual's self-perception, [36][37][38] the enactment of ER strategies and even the person's behavior. [39][40][41] As Gaetan et al 42(p344) write, avatars constitute an extraordinary tool for learning and improving ER: ''the avatar's evolution in the virtual environment may help mediate adolescents' problematic emotional experiences to give them meaning and enable their appropriation. As such, videogames may act as a medium for projecting and experiencing one's emotional life by staging the emotional self.…”
Section: Introductionmentioning
confidence: 99%
“…This review aimed to investigate how emotion regulation interventions using virtual reality (VR) systems can enhance the wellbeing in healthy and clinical adults and older adults, without presenting psychopathological conditions. In recent years there is a growing interest in the use of advanced technologies in supporting wellbeing and promoting health [34], following emerging evidence that technology can increase emotional, psychological and social wellbeing [69]. Technological approaches appear to be more advantageous in terms of intensity and duration of treatment, costs, and usefulness in the continuity-of-care [70,71].…”
Section: Discussionmentioning
confidence: 99%
“…Hence, positive changes in emotion regulation are an important outcome in the mental health interventions and the development of new technologies such as VR systems could facilitate and increase the positive outcomes of such ER strategies [29,31]. It has been demonstrated that VR systems can evoke emotional experiences that lead to psychologically valuable changes through an enhanced sense of presence in a virtual environment [32][33][34]. Hence, it is possible to create a sense of 'being there' in a virtual world by designing highly immersive VR experiences, which rely on multisensory feedback mechanisms [35].…”
Section: Introductionmentioning
confidence: 99%
“…To measure the physiological parameters, we rely on the Plux wireless biosignal toolkit 1 . These sensors were explicitly developed for research purposes and have already been successfully used in various studies [3,16,30]. To derive the heart rate, we use an electrocardiogram local differential triode.…”
Section: Realizationmentioning
confidence: 99%