2017
DOI: 10.1007/978-3-319-66715-7_35
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Possible Interpretations for Game Refinement Measure

Abstract: This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports. It presents a brief sketch of game refinement theory with a focus on its early works with boardgames, expansion into continuous movement games such as sports, and a bridge between sports and boardgames. It then highlights the bridging idea while considering possible interpretations for game refinement measure, and … Show more

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Cited by 10 publications
(10 citation statements)
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“…There are much ongoing development in multiplayer online battle arena (MOBA) game industry such as League of Legend, Heroes of The Storms, Vainglory and so on (Furini, 2007;Pinchot, Paullet, & Rota, 2011;Resources & Irs, 2007), and there are many ongoing researches to identify how sophisticated and evolution terminology of this type of game. As the interpretation result of this research (Xiong & Iida, 2015;Xiong, Zuo, & Iida, 2017;Zuo, Xiong, & Iida, 2017a), MOBA game on PC has own characteristics with high competitiveness and macro mechanism. Game company has been trying to improve infrastructure and rules of the game (Lazzaro, 2004;Zichermann & Cunningham, 2011).…”
Section: Introductionmentioning
confidence: 55%
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“…There are much ongoing development in multiplayer online battle arena (MOBA) game industry such as League of Legend, Heroes of The Storms, Vainglory and so on (Furini, 2007;Pinchot, Paullet, & Rota, 2011;Resources & Irs, 2007), and there are many ongoing researches to identify how sophisticated and evolution terminology of this type of game. As the interpretation result of this research (Xiong & Iida, 2015;Xiong, Zuo, & Iida, 2017;Zuo, Xiong, & Iida, 2017a), MOBA game on PC has own characteristics with high competitiveness and macro mechanism. Game company has been trying to improve infrastructure and rules of the game (Lazzaro, 2004;Zichermann & Cunningham, 2011).…”
Section: Introductionmentioning
confidence: 55%
“…Given the incredible success of League of Legends (LOL) and Defense of the Ancients (DOTA) on PC platform, MOBAs mainly require a critical mass of players in order to have a short match waiting times and gain competitive experience for each player (Xiong et al, 2017). However, there is a number of differences made to the game to make it more accessible for mobile users.…”
Section: An Overview Of Rov Game Characteristics Of Rovmentioning
confidence: 99%
“…However, defeating a computer AI opponent requires complex and efficient heuristics. Currently, Maven and Quackle are the leading Scrabble AIs, where both have defeated the best human champions in tournaments [13].…”
Section: Related Workmentioning
confidence: 99%
“…Between the time when simulation became available as an analytical tool in 1990 and simulations were first used in competitive play in 1996, human players have improved their positional skills by studying simulation results [13]. However, Table 4 shows that Maven has maintained at least a slight superiority over human experts since its debut in 1986 according to Maven's tournament statistics where the total matches and tournament record is 3500 wins and 1500 losses against an average rating of 1975.…”
Section: Related Workmentioning
confidence: 99%
“…Possible interpretation of game refinement (GR) measure was discussed in (Xiong, Zuo, & Iida, 2017). The game refinement theory was extended into force-in-mind (Iida, 2018).…”
Section: = √ mentioning
confidence: 99%