Proceedings of the 8th ACM Conference on Creativity and Cognition 2011
DOI: 10.1145/2069618.2069630
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Abstract: As computing increasingly deals with our lived experiences in complex social ecologies such as urban and public environments, designers are challenged with new methods and ways of appropriating computation and experience around public creativity. Public creativity deals with interactions in public interactive installations that are not task-based queries of information but social constructions of user generated and collaborative content. In this paper, we present an analytic framework to evaluate such interact… Show more

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Cited by 12 publications
(4 citation statements)
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“…Evaluating these installations through traditional HCI models, such as stressed quantitative methods, tells us little about the relationship resulting from the interaction between users and the installation [11,16]. In order to measure passerby engagement with MStoryG we built upon work by Mathew et al, Brignull and Rogers, and Müller et al [7,32,36]. The work performed by these authors employs the notion of engagement trajectories, defined by interaction phases, activities and thresholds, to evaluate the level of user engagement and curiosity.…”
Section: Evaluation Protocol and Methodologymentioning
confidence: 99%
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“…Evaluating these installations through traditional HCI models, such as stressed quantitative methods, tells us little about the relationship resulting from the interaction between users and the installation [11,16]. In order to measure passerby engagement with MStoryG we built upon work by Mathew et al, Brignull and Rogers, and Müller et al [7,32,36]. The work performed by these authors employs the notion of engagement trajectories, defined by interaction phases, activities and thresholds, to evaluate the level of user engagement and curiosity.…”
Section: Evaluation Protocol and Methodologymentioning
confidence: 99%
“…Müller and colleagues present a taxonomy for public displays and argue that interaction with public displays actually begins as early as the moment of passing by or glancing [36]. A significant amount of work has been performed to aid designers and researchers in designing and evaluating public displays, such as: analytical frameworks that evaluate public interaction [32,34], public display design guidelines [20], guidelines for locating screens within public spaces [44], and techniques for enticing interaction [7,14,28]. People often resist interacting with displays in public spaces due to feelings of social embarrassment and awkwardness [7], or to maintain a social role [36].…”
Section: Public Displaysmentioning
confidence: 99%
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“…massMobile is not in itself a solution to the daunting artistic challenges inherent in such work, but rather a framework designed to enable rapid, iterative design, development, deployment and evaluation of systems that explore solutions to those challenges. We also hope that massMobile will help us (and others) to analyse the group behaviour of large audiences, deriving more generalised knowledge about collaborative creativity similar to what Mathew (Mathew, Rogers and Lloyd 2011) and Jaimovich (Jaimovich, Ortiz, Coghlan and Knapp 2012) have done in different participatory contexts.…”
Section: Introductionmentioning
confidence: 95%