2012 IEEE Symposium on 3D User Interfaces (3DUI) 2012
DOI: 10.1109/3dui.2012.6184203
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Poster: Improving motor rehabilitation process through a natural interaction based system using Kinect sensor

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Cited by 58 publications
(33 citation statements)
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“…From Da Gama et al [67] Pastor et al [68], and Yeh et al’s [69] virtual exercise guide and game-based rehabilitation systems, to Shiratuddin et al’s [70] interactive visuotactile 3D virtual environment, and Frisoli et al’s [71] multi-modal architecture for brain-controlled interface-driven robotic upper limb exoskeleton, there is a broad range of potential Kinect-based applications.…”
Section: Kinect Applications In Stroke Rehabilitationmentioning
confidence: 99%
“…From Da Gama et al [67] Pastor et al [68], and Yeh et al’s [69] virtual exercise guide and game-based rehabilitation systems, to Shiratuddin et al’s [70] interactive visuotactile 3D virtual environment, and Frisoli et al’s [71] multi-modal architecture for brain-controlled interface-driven robotic upper limb exoskeleton, there is a broad range of potential Kinect-based applications.…”
Section: Kinect Applications In Stroke Rehabilitationmentioning
confidence: 99%
“…As already mentioned, the development of new devices, such as Wii or MS Kinect, has revolutionized teletherapy services [9][10][11][12] as they now make it possible to control complex user actions and give similar results to other more expensive devices (OptiTrack [13]). They can also be easily installed and managed by users with age-related cognitive handicaps.…”
Section: Related Workmentioning
confidence: 97%
“…New therapy systems include groundbreaking devices such as Wii, Microsoft Kinect [9][10][11][12] and OptiTrack [13], which can be easily managed even by users with age-related cognitive problems. The next section describes several works that use MS Kinect or Wii devices to manage teletherapy tasks for physical rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…Tele-rehabilitation systems allow the therapist to monitor the patient during exercising at home, track their activity and progress, and provide feedback. Recently, RI-based rehabilitation systems for physically disabled patients [108,109,110,111], chronic pain patients [112] and patients after neurological injuries [113,114] have been proposed. The vast majority of approaches in the field of serious games builds on Microsoft Kinect, being inherently embedded in an off-the-shelf gaming console.…”
Section: Treatment Support In Rehabilitationmentioning
confidence: 99%