2019
DOI: 10.1109/tcyb.2018.2817631
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Potential Game Theoretic Learning for the Minimal Weighted Vertex Cover in Distributed Networking Systems

Abstract: Toward the minimal weighted vertex cover (MWVC) in agent-based networking systems, this paper recasts it as a potential game and proposes a distributed learning algorithm based on relaxed greed and finite memory. With the concept of convention, we prove that our algorithm converges with probability 1 to Nash equilibria, which serve as the bridge connecting the game and the MWVC. More importantly, an additional degree of freedom is also provided for equilibrium refinement, such that increasing memory lengths an… Show more

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Cited by 35 publications
(9 citation statements)
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“…Following this line, Balcan et al studied a broad family of covering problems in a distributed setting [21], by carefully constructing an advice vector with the aid of centralized information. Aiming for fully distributed coordination, Sun et al [26] addressed the MWVC problem by decomposing the system-level objective into local utilities and proposed a restricted greed and memory-based algorithm (RGMA) within the framework of potential game theory. To the best knowledge of the authors, the FBR and the RGMA provide the-state-of-the-art results for the distributed MWVC problem.…”
Section: B Distributed Methodsmentioning
confidence: 99%
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“…Following this line, Balcan et al studied a broad family of covering problems in a distributed setting [21], by carefully constructing an advice vector with the aid of centralized information. Aiming for fully distributed coordination, Sun et al [26] addressed the MWVC problem by decomposing the system-level objective into local utilities and proposed a restricted greed and memory-based algorithm (RGMA) within the framework of potential game theory. To the best knowledge of the authors, the FBR and the RGMA provide the-state-of-the-art results for the distributed MWVC problem.…”
Section: B Distributed Methodsmentioning
confidence: 99%
“…We use the prefix "1-" or "0-" to describe a node with a i = 1 or a i = 0, which is also referred to as a selected node or an unselected node. The solution space is given by A = {a|a i ∈ {0, 1}, i ∈ N}, i = {j|(i, j) ∈ E} represents the neighborhood of node i, with i / ∈ i , and coefficient λ is introduced to penalize uncovered edges [26].…”
Section: A Mwvc Problemmentioning
confidence: 99%
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“…Definition 2 (Ordinal Potential Game [31]): If a game is a potential game, then equation : S ⇒ R is a potential function, where S = i S i , for every i ∈ N , s i , s i , ∈ S i , s −i ∈ j =i S j , the following relation exists: 6) Potential game is often applied to spectrum control in wireless network [32], decentralized optimization in channel selection [33], vertex cover problem in wireless sensor networks [34], etc. It owns a Finite Improvement Property (FIP) and always admits NE.…”
Section: A Task Selection Gamementioning
confidence: 99%