Robotics: Science and Systems XVII 2021
DOI: 10.15607/rss.2021.xvii.084
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Potential iLQR: A Potential-Minimizing Controller for Planning Multi-Agent Interactive Trajectories

Abstract: Many robotic applications involve interactions between multiple agents where an agent's decisions affect the behavior of other agents. Such behaviors can be captured by the equilibria of differential games which provide an expressive framework for modeling the agents' mutual influence. However, finding the equilibria of differential games is in general challenging as it involves solving a set of coupled optimal control problems. In this work, we propose to leverage the special structure of multi-agent interact… Show more

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Cited by 17 publications
(23 citation statements)
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References 31 publications
(61 reference statements)
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“…In particular, when cost terms that couple different players are all symmetric, there exists a single optimal control problem whose solution gives Nash equilibrium strategies of the interacting players. Recent literature indicates that iterative methods which exploit this symmetry structure in potential games can be more efficient than those that do not [23]. Our approach draws inspiration from this observation: we recast the multi-agent SLAM problem under study as a potential game, and perform IBR in a manner that preserves its potential structure.…”
Section: B Multi-player Path Planning Via Dynamic Gamesmentioning
confidence: 97%
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“…In particular, when cost terms that couple different players are all symmetric, there exists a single optimal control problem whose solution gives Nash equilibrium strategies of the interacting players. Recent literature indicates that iterative methods which exploit this symmetry structure in potential games can be more efficient than those that do not [23]. Our approach draws inspiration from this observation: we recast the multi-agent SLAM problem under study as a potential game, and perform IBR in a manner that preserves its potential structure.…”
Section: B Multi-player Path Planning Via Dynamic Gamesmentioning
confidence: 97%
“…In contrast, our work uses an iterative best response (IBR) scheme, in which each player takes a turn solving for their optimal strategy while assuming all other players' strategies are fixed [21][22][23][24]. By replacing the dynamic game with a sequence of optimal control problems, the computational burden of solving for a local Nash equilibrium strategy is substantially reduced.…”
Section: B Multi-player Path Planning Via Dynamic Gamesmentioning
confidence: 99%
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