2021
DOI: 10.1007/s00530-021-00846-x
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Practical 3D human skeleton tracking based on multi-view and multi-Kinect fusion

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Cited by 14 publications
(10 citation statements)
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“…Since the depth camera of Kinect V2 solves the depth value according to the time‐of‐flight method, the diffuse reflection of the object surface from other infrared light sources will affect the solution of the depth value during the multi‐camera co‐sampling process. Considering the mutual interference between the instruments and the scope of the sensors, the angle between any two of the projections of the optical axes of the three cameras on the ground is 120°, the distance between each other is 4 m, and the three cameras are arranged in a regular triangle 7 …”
Section: Methodsmentioning
confidence: 99%
“…Since the depth camera of Kinect V2 solves the depth value according to the time‐of‐flight method, the diffuse reflection of the object surface from other infrared light sources will affect the solution of the depth value during the multi‐camera co‐sampling process. Considering the mutual interference between the instruments and the scope of the sensors, the angle between any two of the projections of the optical axes of the three cameras on the ground is 120°, the distance between each other is 4 m, and the three cameras are arranged in a regular triangle 7 …”
Section: Methodsmentioning
confidence: 99%
“…Kinect has its own algorithm to identify people and their respective 3D skeletons, but this system has problems when dealing with occlusions (either self or interpersonal ones) [5]. Recently, several works proposed approaches to estimate the 3D skeleton or 3D shape in a multiperson scenario, given 2D images.…”
Section: State Of the Artmentioning
confidence: 99%
“…Human skeleton tracking systems often have difficulty handling lost tracking. Nguyen et al proposed a multiview system for 3D human skeleton tracking based on multicue fusion [5]. Mendicino et al aimed to develop and implement a complete integrated tracking system with very high accuracy both spatially and temporally per pixel [6].…”
Section: Related Workmentioning
confidence: 99%