GPU Pro 2 2011
DOI: 10.1201/b11325-4
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Practical and Realistic Facial Wrinkles Animation

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Cited by 14 publications
(10 citation statements)
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“…• The synthesized geometry can be used to print 3D silicon patches and 2D drawing patterns to be used for physical makeup. • The synthesized wrinkles can be used to enhance the realism of animations in real-time applications [Oat07,JEOG11]. • Multi-scale detail map extraction from images can be improved by incorporating more advanced techniques (e.g.…”
Section: Future Directionsmentioning
confidence: 99%
“…• The synthesized geometry can be used to print 3D silicon patches and 2D drawing patterns to be used for physical makeup. • The synthesized wrinkles can be used to enhance the realism of animations in real-time applications [Oat07,JEOG11]. • Multi-scale detail map extraction from images can be improved by incorporating more advanced techniques (e.g.…”
Section: Future Directionsmentioning
confidence: 99%
“…Other work looks specifically at wrinkles and folds of bending fingers [Venkataraman et al 2005]. Certainly, artist designed wrinkle maps (or normal maps) are likely the most common technique for modeling and rendering fine details since the early days [Blinn 1978], and are still widely used in current applications [Jimenez et al 2011]. In contrast to artist designed wrinkle maps or procedural models, data capture or precomputation can be used as a source of detailed surface geometry or maps.…”
Section: Related Workmentioning
confidence: 99%
“…Consequently, parametric models are typically employed to represent dynamic skin behavior [Oat 2007;Jimenez et al 2011]. Unfortuambient occlusion normal map albedo + + + Figure 3: Our dynamic face rig augments a low-resolution blendshape pose (left) with dynamic per-texel ambient occlusion coefficients and normals, and a high-resolution albedo texture.…”
Section: Dynamic Modelingmentioning
confidence: 99%