2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops 2013
DOI: 10.1109/cvprw.2013.136
|View full text |Cite
|
Sign up to set email alerts
|

Practical Non-linear Photometric Projector Compensation

Abstract: We propose a novel approach to generate a high quality photometric compensated projection which, to our knowledge, is the first one, which does not require a radiometrical pre-calibration of cameras or projectors. This improves the compensation quality using devices which cannot be easily linearized, such as single chip DLP projectors with complex color processing. In addition, the simple workflow significantly simplifies the compensation image generation. Our approach consists of a sparse sampling of the proj… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2013
2013
2022
2022

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 20 publications
(7 citation statements)
references
References 19 publications
0
7
0
Order By: Relevance
“…We used a modified version of SSIM to compare the projection results of uncompensated and compensated shadings to a ground truth image. This was generated by rendering the input image from a calibrated camera and using the color mapping technique described in [Grundhöfer 2013] in an inverse manner to simulate the per-pixel surface color modulations. It has been modified in that it does not take the absolute pixel values into account, but only compares contrast and structure.…”
Section: Resultsmentioning
confidence: 99%
“…We used a modified version of SSIM to compare the projection results of uncompensated and compensated shadings to a ground truth image. This was generated by rendering the input image from a calibrated camera and using the color mapping technique described in [Grundhöfer 2013] in an inverse manner to simulate the per-pixel surface color modulations. It has been modified in that it does not take the absolute pixel values into account, but only compares contrast and structure.…”
Section: Resultsmentioning
confidence: 99%
“…A more accurate color reproduction, especially when applied to single-chip DMD-based projectors using multi-primary color † Please refer to a state-of-the-art report [BIWG08] for details wheels and an internal non-linear color processing is achieved using a non-linear thin-plate-spline interpolation [Gru13]. While this requires a significantly more complex interpolation model based on radial basis functions (RBF) to be calculated and solved, it could be shown that the resulting improvement in compensation quality is applicable for real-time processing when implemented on the GPU.…”
Section: Local Per-pixel Radiometric Compensationmentioning
confidence: 99%
“…Obviously, this is impossible. Solving a global non-linear optimization problem as discussed in Grundhöfer [10] is a solution to this problem. However, for our real-time system the performance of this approach is prohibitive.…”
Section: Global Optimizationmentioning
confidence: 99%