2018
DOI: 10.1111/add.14286
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Predatory monetization schemes in video games (e.g. ‘loot boxes’) and internet gaming disorder

Abstract: Predatory monetization schemes in video games (e.g. 'loot boxes') and internet gaming disorder Predatory monetization schemes in video games are purchasing systems that disguise or withhold the longterm cost of the activity until players are already financially and psychologically committed. Such schemes contribute to the increasing similarity of gaming and gambling and the potential for financial harm for those with Internet gaming disorder.

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Cited by 168 publications
(145 citation statements)
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“…Such work is urgently needed. In a recent editorial to Addiction [ 23 ], King and Delfabbro called on the community to immediately begin work that investigates whether there are any links between loot box use and gaming-related harm. These concerns about the effects of loot boxes on gamers are echoed by policymakers, with the Australian Senate recently authorising a committee enquiry into the extent to which loot boxes may be harmful to their players [ 24 ].…”
Section: Introductionmentioning
confidence: 99%
“…Such work is urgently needed. In a recent editorial to Addiction [ 23 ], King and Delfabbro called on the community to immediately begin work that investigates whether there are any links between loot box use and gaming-related harm. These concerns about the effects of loot boxes on gamers are echoed by policymakers, with the Australian Senate recently authorising a committee enquiry into the extent to which loot boxes may be harmful to their players [ 24 ].…”
Section: Introductionmentioning
confidence: 99%
“…In this scenario, concerns about monetisation mechanisms in games may be unfounded, with control difficulties reflecting individual difference variables rather than game or reward system design elements. Second, the results may represent an intensification of the predatory monetization structures in games described by King and Delfabbro [26], and indicate that as randomized rewards and other monetization structures within games become increasingly entwined, players with higher problematic gambling symptomology find it harder to control purchasing for all reward types. Third, the effects may be a false positive result.…”
Section: Plos Onementioning
confidence: 92%
“…King and Delfabbro's 'predatory monetization' definition has been focused on the financial harm of potentially abusive psychological manipulations since the term's original inception (see King and Delfabbro 2018).…”
Section: Predatory Addiction-inducing Time-consumption?mentioning
confidence: 99%