2023
DOI: 10.1016/j.chb.2023.107800
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Predicting cybersickness using individual and task characteristics

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Cited by 16 publications
(13 citation statements)
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“…Further we decided to exclude patients with pre-existing severe motion sickness (based on self-report). Due to results of previous studies showing that a motion sickness history in real life is an important predictor for the experience of cyber sickness (38,39), selfreported motion sickness is a common exclusion criterion in VR studies (40).…”
Section: Participants and Recruitmentmentioning
confidence: 99%
“…Further we decided to exclude patients with pre-existing severe motion sickness (based on self-report). Due to results of previous studies showing that a motion sickness history in real life is an important predictor for the experience of cyber sickness (38,39), selfreported motion sickness is a common exclusion criterion in VR studies (40).…”
Section: Participants and Recruitmentmentioning
confidence: 99%
“…An alternative approach is to look at participant and task characteristics as cues to predicting susceptibility to cybersickness [12], [27]. Jasper et al [12] explored participant demographics, the task to be completed, the virtual environment design and the VR hardware used as the four main factors contributing to the likelihood of cybersickness.…”
Section: A Prediction Of Cybersicknessmentioning
confidence: 99%
“…An alternative approach is to look at participant and task characteristics as cues to predicting susceptibility to cybersickness [12], [27]. Jasper et al [12] explored participant demographics, the task to be completed, the virtual environment design and the VR hardware used as the four main factors contributing to the likelihood of cybersickness. Based on a user study (n=150), they constructed hierarchical multiple regression models to examine individual characteristics, such as motion sickness history, previous VR use, gender, age and personality, and task characteristics, particularly workload.…”
Section: A Prediction Of Cybersicknessmentioning
confidence: 99%
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“…In another study, nevertheless, the athletes did not verbally report discomfort and did not have to stop testing; it was assumed that the actual cybersickness occurred only to a minor extent under VR conditions through an HMD display and marginally affected the athletes in their response tasks [27]. The sensation of cybersickness can hinder the effectiveness of training and the overall experience for every person who uses an HMD [30], including karate athletes. Striking the right balance between virtual and physical training is another challenge that karate practitioners and coaches need to navigate.…”
mentioning
confidence: 99%