Proceedings of the 9th ACM Multimedia Systems Conference 2018
DOI: 10.1145/3204949.3204966
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Predicting the performance of virtual reality video streaming in mobile networks

Abstract: The demand of Virtual Reality (VR) video streaming to mobile devices is booming, as VR becomes accessible to the general public. However, the variability of conditions of mobile networks affects the perception of this type of high-bandwidth-demanding services in unexpected ways. In this situation, there is a need for novel performance assessment models fit to the new VR applications. In this paper, we present PERCEIVE, a two-stage method for predicting the perceived quality of adaptive VR videos when streamed … Show more

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Cited by 40 publications
(14 citation statements)
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“…As for viewport prediction, there is no generic solution on how to select the qualities of the different tiles. In our approach, we select the quality-zones approach presented in [2]. The tiles are distributed in zones according to their distance to the viewport, in such a way that only the tiles within the viewport are selected at the highest quality, while the edges are at the second highest quality, and so on.…”
Section: Adaptive Tile-based Vr Video Streamingmentioning
confidence: 99%
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“…As for viewport prediction, there is no generic solution on how to select the qualities of the different tiles. In our approach, we select the quality-zones approach presented in [2]. The tiles are distributed in zones according to their distance to the viewport, in such a way that only the tiles within the viewport are selected at the highest quality, while the edges are at the second highest quality, and so on.…”
Section: Adaptive Tile-based Vr Video Streamingmentioning
confidence: 99%
“…This action is performed for each of the quality levels wanted. Finally, the MP4Box is employed to pack the HEVC streams into mp4 containers and to prepare the videos to be streamed using HAS [2]. During the streaming, the server predicts the viewport position for the next segment (based on the received position from the client, using a UDP channel) and assigns the qualities to the tiles.…”
Section: Experimental Demonstratormentioning
confidence: 99%
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