2017
DOI: 10.1080/13229400.2016.1249388
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Predicting video game play from perceived family environment among university students

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Cited by 5 publications
(3 citation statements)
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“…Participants responded to items about the environment in their own families. The Family Environment Scale is a commonly used measure in the developmental psychology literature (e.g., McCourt et al, 1999; Tobias, 2017; Wise & King, 2008).…”
Section: Methodsmentioning
confidence: 99%
“…Participants responded to items about the environment in their own families. The Family Environment Scale is a commonly used measure in the developmental psychology literature (e.g., McCourt et al, 1999; Tobias, 2017; Wise & King, 2008).…”
Section: Methodsmentioning
confidence: 99%
“…It is notable that the place and understanding of technology within the family environment has been explored to predict future behaviours (e.g. Tobias, 2017), and to explore the connectedness of families in the digital age (Racz et al, 2017; Rauscher et al, 2020; Smyth et al, 2020). Hence, our study sought to identify and understand their individual digital practices, collective digital practices and how (quality) family relationships are maintained.…”
Section: Previous Literaturementioning
confidence: 99%
“…The lifestyle of the family also includes the aspect of the possible gaming media activities. As a significant predictor of playing video games was shown an activerecreational orientation of family (Tobias 2017). For example, Gee et al (2017) were focused on playing video games in the family, and they pointed out at the fact that media-related gaming and learning can be understood in three contexts-playing video games with accent on digital medium, playing video games like a game and playing video games as a family practice, family ritual.…”
Section: Media Research In the Context Of Family Issuesmentioning
confidence: 99%