Relevance. The relevance of the scientific subject is based on the search and solution of psychological and pedagogical problems of the methodology of computerization of gaming technologies in teaching chemistry. The process of committing experimental verification of the methodology of computerization of gaming technologies in teaching chemistry.
Purpose. The purpose of the article is to study the process of using computer gaming technologies in the educational process of a higher educational institution during chemistry classes.
Methodology. Such methods as analysis, synthesis, comparison, generalization of views belonging to Kazakh and European researchers in scientific and educational literature on the issue of researching methodology of teaching chemistry and technology of computerization of gaming technologies, graphic ones – for visual illustration and comparison of results obtained during research, are at the core of the methodological approach of research.
Results. The training course on the topic “Features of creating and using a STEAM-oriented educational environment of the higher education”, a special course for students in the Abai Kazakh National Pedagogical University on the topic “Technologies of the development of computer games”, are developed and implemented, the development of and the application for an international grant project aimed at improving investment of the implementation of gaming technologies in educational process oriented at learning chemistry are accomplished and proposed respectively.
Conclusions. The promising directions of improvements in the methodology of computerization of gaming technologies in teaching chemistry are formed. The practical value of the work is to determine the psychological and pedagogical problems of the methodology of computerization of gaming technologies in the process of teaching chemistry, namely: the development of a STEAM-oriented educational environment, the content of computerization of gaming technologies, the improvement of investment in the implementation of gaming technologies in the educational process of learning chemistry.