2017
DOI: 10.3390/educsci7040091
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Prediction of Students’ Use and Acceptance of Clickers by Learning Approaches: A Cross-Sectional Observational Study

Abstract: Abstract:The student response system (a.k.a clickers) had been widely used in classrooms for various pedagogical purposes these years. However, few of the studies examine students learning approaches toward both technology and engagement. The present study adopted a cross-sectional study method to investigate the relationship between students' user acceptance of clickers, learning approaches, and general engagement in the clicker classes. A group of 3371 university students were investigated by an online quest… Show more

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Cited by 6 publications
(2 citation statements)
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“…Thirdly, in line with previous studies to collect data from Hong Kong students (Cheng & Wang, 2018;Wan, Cheung, & Chan, 2017), results supported the use of PRSs would increase students' learning performance. The research further validated the impact of interactivity, active collaborative learning and learning performance in the context of Hong Kong.…”
Section: Theoretical and Managerial Implicationssupporting
confidence: 84%
“…Thirdly, in line with previous studies to collect data from Hong Kong students (Cheng & Wang, 2018;Wan, Cheung, & Chan, 2017), results supported the use of PRSs would increase students' learning performance. The research further validated the impact of interactivity, active collaborative learning and learning performance in the context of Hong Kong.…”
Section: Theoretical and Managerial Implicationssupporting
confidence: 84%
“…Games have the advantage of offering immediate feedback (Yüksel, 2013). However, Wan, Cheung, and Chan (2017) assert that there is a need for adequate preparation for classroom games so that the aim and objectives of the session are met.…”
Section: Gamesmentioning
confidence: 99%