Search citation statements
Paper Sections
Citation Types
Year Published
Publication Types
Relationship
Authors
Journals
ChatGPT could serve as a tool for text analysis within the field of Human–Computer Interaction, though its validity requires investigation. This study applied ChatGPT to: (1) textbox questionnaire responses on nine augmented-reality interfaces, (2) interview data from participants who experienced these interfaces in a virtual simulator, and (3) transcribed think-aloud data of participants who viewed a real painting and its replica. Using a hierarchical approach, ChatGPT produced scores or summaries of text batches, which were then aggregated. Results showed that (1) ChatGPT generated sentiment scores of the interfaces that correlated extremely strongly ( r > 0.99) with human rating scale outcomes and with a rule-based sentiment analysis method (criterion validity). Additionally, (2) by inputting automatically transcribed interviews to ChatGPT, it provided meaningful meta-summaries of the qualities of the interfaces (face validity). One meta-summary analysed in depth was found to have substantial but imperfect overlap with a content analysis conducted by an independent researcher (criterion validity). Finally, (3) ChatGPT's summary of the think-aloud data highlighted subtle differences between the real painting and the replica (face validity), a distinction corresponding with a keyword analysis (criterion validity). In conclusion, our research indicates that, with appropriate precautions, ChatGPT can be used as a valid tool for analysing text data.
ChatGPT could serve as a tool for text analysis within the field of Human–Computer Interaction, though its validity requires investigation. This study applied ChatGPT to: (1) textbox questionnaire responses on nine augmented-reality interfaces, (2) interview data from participants who experienced these interfaces in a virtual simulator, and (3) transcribed think-aloud data of participants who viewed a real painting and its replica. Using a hierarchical approach, ChatGPT produced scores or summaries of text batches, which were then aggregated. Results showed that (1) ChatGPT generated sentiment scores of the interfaces that correlated extremely strongly ( r > 0.99) with human rating scale outcomes and with a rule-based sentiment analysis method (criterion validity). Additionally, (2) by inputting automatically transcribed interviews to ChatGPT, it provided meaningful meta-summaries of the qualities of the interfaces (face validity). One meta-summary analysed in depth was found to have substantial but imperfect overlap with a content analysis conducted by an independent researcher (criterion validity). Finally, (3) ChatGPT's summary of the think-aloud data highlighted subtle differences between the real painting and the replica (face validity), a distinction corresponding with a keyword analysis (criterion validity). In conclusion, our research indicates that, with appropriate precautions, ChatGPT can be used as a valid tool for analysing text data.
Various medical and technological organizations are working on the development of unconventional solutions such as therapy and assistance for people with autism spectrum disorder (ASD). Different organizations, researchers and educators have been involved in the study and realization of virtual reality (VR) solutions to be used as therapy, training, and support for these individuals. Previous researches and experiments showed that it is possible to ameliorate the level of concentration, coordination, socialization, communication, self-awareness, and memory in school children treated with these tools. VR environments may offer a total physical involvement of the ASDs that may see the world through virtual immersion and active practice. This chapter presents a way of rethinking teaching and learning.
Autism spectrum disorder (ASD) is a serious neurological disorder. Using virtual reality (VR), researchers are exploring alternative solutions to treat ASD. Recent experiences show that VR can be a motivating platform to safely practice social and communication skills for children with ASD. It is also seen as an effective method to build empathy and help improve the general understanding of the condition. This study will focus on using and experimenting different 360-degree immersive learning environments for ASD and attention-deficit/hyperactivity disorder (ADHD) pupils and their schoolmates. The chapter will report on a few ASD students who use VR facilities to communicate, learn, improve self-awareness, autobiographical memory, and reduce school pressure, and a few ADHD students who enjoy a VR environment to improve concentration and self-esteem. Both the ASD students and the ADHD ones decided, during the trial, to become VR creators building their own content, with the help of a facilitator.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
customersupport@researchsolutions.com
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Copyright © 2025 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.