Preliminary Study of Perceived Enjoyment, Impulse Buying Tendency, Gamification, and Online Purchase Intention on e-Commerce using Stimulus-Organism-Response (S-O-R)
Muhammad Farhan Izzuddin Abd Kadir,
Zuraidah Sulaiman,
Nornajihah Nadia Hasbullah
et al.
Abstract:With the increase of online shoppers in Malaysia, many e-commerce platforms are trying to increase their customers' online purchase intention. Hence, this study posits that gamification can influence the consumers' online purchase intention. In this study, gamification will be classified as multidimensional and distinct factors i.e., reward giving as an economic-related gamification factor and level upgrading as the achievement-related gamification factor which will be guided by the Stimulus-Organism-Response … Show more
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