2011
DOI: 10.1080/14777622.2011.625924
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Preparing for the Future with Games for Learning: Using Video Games and Simulations to Engage Students in Science, Technology, Engineering, and Math

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Cited by 6 publications
(3 citation statements)
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“…For example, even though interaction would have been related to the camp activities, learners were reluctant to seek SCRATCH assistance, thereby hindering the teamwork process. This result is concerning because previous research on adolescent learning has demonstrated that learners learn better from each other than from a teacher (Hong, Fadjo, Chang, Geist, & Black, 2010;Kafai et al, 2007;Ormsby, Daniel, & Ormsby, 2011). Further, Bates et al (2009aBates et al ( , 2009b found that secondary students required little encouragement to help their peers.…”
Section: Research Questions and Implicationsmentioning
confidence: 94%
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“…For example, even though interaction would have been related to the camp activities, learners were reluctant to seek SCRATCH assistance, thereby hindering the teamwork process. This result is concerning because previous research on adolescent learning has demonstrated that learners learn better from each other than from a teacher (Hong, Fadjo, Chang, Geist, & Black, 2010;Kafai et al, 2007;Ormsby, Daniel, & Ormsby, 2011). Further, Bates et al (2009aBates et al ( , 2009b found that secondary students required little encouragement to help their peers.…”
Section: Research Questions and Implicationsmentioning
confidence: 94%
“…Given the high interest in video games and the availability of game creation software, scholars have examined adolescents' game-development (i.e., creating serious video games) as a form of discovery learning. Results indicate that adolescents who develop their own video games learn problem solving, teamwork, and higher order thinking skills, like analysis and processing (Hong, Fadjo, Chang, Geist, & Black, 2010;Ormsby, Daniel, & Ormsby, 2011). Instructional strategies are more optimal, however, when educators implement learner support and, thus, lower learner frustration (Hong, et al, 2010).…”
Section: Serious Gamesmentioning
confidence: 99%
“…The article also mentions how math related games have helped children develop math skills at a young age. Ormsby et al [33] in their paper go through the potential of video games and simulations in student engagement with science, math and technology. With the rising need for people in the field of science, Math and technology, also, people who have to be critical thinkers and have analytical skills the authors see challenges and limitations classroom learning can pose and how games for learning could break these barriers.…”
Section: Literature Reviewmentioning
confidence: 99%