2023
DOI: 10.1093/hcr/hqad030
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Present, empathetic, and persuaded: a meta-analytic comparison of storytelling in high versus low immersive mediated environments

Zexin Ma,
Rong Ma,
Meng Chen
et al.

Abstract: Immersive narratives—narratives viewed in immersive mediated environments—are a promising tool for increasing empathy and persuasion due to their presumed capacity to place viewers inside a story world. Empirical studies, however, have produced mixed findings. This meta-analysis synthesized findings on the effects of narratives viewed in high (vs. low) immersive environments on empathy and persuasion (k = 25). It also examined the impact of narratives viewed in high (vs. low) immersive environments on presence… Show more

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Cited by 4 publications
(3 citation statements)
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“…Stories told via 360°-video or volumetric-video experiences in VR might increase some of these mechanisms, due to VR's immersive technological features and related effects on user states like presence (Cummings & Bailenson, 2016;Ma et al, 2024;Sundar et al, 2017). Indeed, the modality (e.g., text vs. 360°-or volumetric video) plausibly quali es how stories are told, how they are experienced by users, and how they affect users (Sundar et al, 2017;van Laer et al, 2014).Written stories are based on language and text, and thus inevitably leave much to the imagination of the user.…”
Section: A Look At the Psychology Of Volumetric Video Storiesmentioning
confidence: 99%
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“…Stories told via 360°-video or volumetric-video experiences in VR might increase some of these mechanisms, due to VR's immersive technological features and related effects on user states like presence (Cummings & Bailenson, 2016;Ma et al, 2024;Sundar et al, 2017). Indeed, the modality (e.g., text vs. 360°-or volumetric video) plausibly quali es how stories are told, how they are experienced by users, and how they affect users (Sundar et al, 2017;van Laer et al, 2014).Written stories are based on language and text, and thus inevitably leave much to the imagination of the user.…”
Section: A Look At the Psychology Of Volumetric Video Storiesmentioning
confidence: 99%
“…In addition, and probably more so than written stories, immersive environments that are featured in 360°-video formats trigger the sensation of spatial (i.e., feeling like being there), social (i.e., feeling like being co-present with social others), and self-presence (i.e., feeling like the virtual body was one's actual body) in users (Lee, 2004;Makransky et al, 2017). Presence can instigate persuasive effects, too (Breves, 2023;Ma et al, 2024;Sundar et al, 2017). One might thus argue that 360°-video stories combine the persuasive effects of both transportation (into a story) and presence (in a virtual environment).…”
Section: A Look At the Psychology Of Volumetric Video Storiesmentioning
confidence: 99%
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