Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445147
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Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS

Abstract: Figure 1: We found that preserving the user's agency while they are accelerated using a haptic device, such as electrical muscle stimulation (EMS), is key to retaining a faster reaction time afer removing the haptic device. In our study, we used EMS to accelerate participants as they pressed a button when they saw an LED fash (inspired by taking a photo of a target).

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Cited by 31 publications
(19 citation statements)
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“…Agency and autonomy were also valued for a range of desirable pragmatic outcomes for the user, from enhanced learning [90], to improved privacy and security [e.g., 63,86,124]. One paper noted that "autonomy is like the "muscle" of privacy" [21, p. 358], and in line with this a number of works explored the role of autonomy and agency in supporting privacy [21,63,85,86].…”
Section: Independence or Interdependencementioning
confidence: 99%
“…Agency and autonomy were also valued for a range of desirable pragmatic outcomes for the user, from enhanced learning [90], to improved privacy and security [e.g., 63,86,124]. One paper noted that "autonomy is like the "muscle" of privacy" [21, p. 358], and in line with this a number of works explored the role of autonomy and agency in supporting privacy [21,63,85,86].…”
Section: Independence or Interdependencementioning
confidence: 99%
“…Earlier design guidelines, such as those of Shneiderman [45] and Nielsen [38], emphasized allowing users to be free initiators and in full control of their actions with user interfaces. In contrast, current interaction techniques may directly influence control, such as to improve target acquisition by sharing the control of one's virtual body [19] or improving reaction time with electrical muscle stimulation [25]. As the user interface design influences the user's control over their actions, the user's sense of control has also been considered important to measure.…”
Section: Related Workmentioning
confidence: 99%
“…This ability is key for quick preparation for the opponent's next actions. Informed by related work, we envision EMS as a training tool that subtly actuates the trainee to adjust their ready position, resulting in maintaining correct positions even when no EMS stimulation is present [10]. We describe a user-centric evaluation of the feasibility of using wearable EMS-based feedback in crossminton sports.…”
Section: An Ems-based Crossminton Assistive Systemmentioning
confidence: 99%