2020
DOI: 10.1109/tmc.2019.2910264
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Pricing for Collaboration between Online Apps and Offline Venues

Abstract: An increasing number of mobile applications (abbrev. apps), like Pokemon Go and Snapchat, reward the users who physically visit some locations tagged as POIs (places-of-interest) by the apps. We study the novel POI-based collaboration between apps and venues (e.g., restaurants). On the one hand, an app charges a venue and tags the venue as a POI. The POI tag motivates users to visit the venue, which potentially increases the venue's sales. On the other hand, the venue can invest in the app-related infrastructu… Show more

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Cited by 8 publications
(2 citation statements)
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“…. Similar assumptions about the range of users' attributes have been made in [35]- [37]. As shown in Sections III and IV, this assumption implies that the highvaluation users may both subscribe to the data plan and watch ads under a small reward ω.…”
Section: Two-stage Stackelberg Gamementioning
confidence: 86%
See 1 more Smart Citation
“…. Similar assumptions about the range of users' attributes have been made in [35]- [37]. As shown in Sections III and IV, this assumption implies that the highvaluation users may both subscribe to the data plan and watch ads under a small reward ω.…”
Section: Two-stage Stackelberg Gamementioning
confidence: 86%
“…In Stage I, the operator decides the unit data reward ω and ad price p. In Stage II, each type-θ user chooses the subscription decision r and the number of watched ads x, and each advertiser decides the number of purchased ad slots m. 9 We assume that the users' maximum valuation θ max satisfies θ max > u (0)F u (Q)u(Q) . Similar assumptions about the range of users' attributes have been made in [35]- [37]. As shown in Sections III and IV, this assumption implies that the highvaluation users may both subscribe to the data plan and watch ads under a small reward ω.…”
Section: Two-stage Stackelberg Gamementioning
confidence: 86%