2021
DOI: 10.1016/j.lcsi.2020.100457
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Primary school students' perceptions of scaffolding in digital game-based learning in mathematics

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Cited by 56 publications
(48 citation statements)
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References 31 publications
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“…Moreover, the rich media design such as text, pictures and videos gives students the ability to choose the modes they prefer. The flexibility of learning is highly conducive to piquing their learning interest (L. Sun et al., 2018). It also provides increased opportunity for cognitive reinforcement from different perspectives.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Moreover, the rich media design such as text, pictures and videos gives students the ability to choose the modes they prefer. The flexibility of learning is highly conducive to piquing their learning interest (L. Sun et al., 2018). It also provides increased opportunity for cognitive reinforcement from different perspectives.…”
Section: Discussionmentioning
confidence: 99%
“…Fourth, it allows repeated practice and free-text queries to easily target a specific concept to encourage learner-content interaction and strengthen the application’s perceived value (Q. Sun et al., 2018). Lastly, the chatbot provides learning choices with optional links to content-specific videos and voluntary self-evaluation to support choice motivation (Patall et al., 2008).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Exposure of the preservice teachers to digitalise their materials would enable them to add support for students to enhance their learning. For example, scaffolding through digital gameplay is enabled in accordance with students' comprehension (Sun, Ruokamao, Siklander, Li & Devlin, 2021). These activities are best illustrated with an IWB and can even promote a collective learning experience in the form of a shared dynamic dialogic space (Kershner, Mercer, Warwick & Kleine Staarman, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Game-based learning (GBL) has been widely adopted in education for teaching several topics in many different areas such as mathematics [9], data mining [10], and English language [11]. Moreover, it is one of the main strategies most frequently used and reported in the literature for learning programming and developing CT in Primary Education [7].…”
Section: A Game Learning Analyticsmentioning
confidence: 99%