Modern Challenges of Education and Psychology of Personality Formation 2024
DOI: 10.31483/r-112991
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Primenenie sredstv STEAM-obucheniia v shkole

Svetlana Mikhailovna Koniushenko,
Mariia Olegovna Komissarova,
Zarina Nailevna Khisametdinova

Abstract: The chapter examines the results of a study on the content of the concepts of STEAM learning tools: «gamification», «game mechanics». The authors justified the relevance of their application in the educational process of STEAM teaching mathematics as a new learning tool is substantiated. The key to gamification lies in its ability to make mathematics relevant and exciting by fostering a positive relationship between learners and this important subject.

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