“…Those studies that have investigated learning with games have employed broad constructs, such as affect, motivation, and other factors and that if games are used for learning, then a cognitive aspect must be considered (e.g., Garris et al, 2002;Plass et al, 2015). However, given the specificity of theorizing expected within the field of mathematics education (Cai et al, 2019;Leatham, 2019;Spangler & Williams, 2019), extant frameworks about cognition with games from other disciplines (e.g., Garris, et al, 2002) have been too broad to be useful to advance scholarly or practical understanding of game-based mathematics learning. Thus, an innovation of this study was to ensure that theoretical perspectives draw from research specific to mathematics learning.…”