2020
DOI: 10.1007/978-3-030-53291-8_25
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PRISM-games 3.0: Stochastic Game Verification with Concurrency, Equilibria and Time

Abstract: We present a major new release of the PRISM-games model checker, featuring multiple significant advances in its support for verification and strategy synthesis of stochastic games. Firstly, concurrent stochastic games bring more realistic modelling of agents interacting in a concurrent fashion. Secondly, equilibria-based properties provide a means to analyse games in which competing or collaborating players are driven by distinct objectives. Thirdly, a real-time extension of (turn-based) stochastic games facil… Show more

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Cited by 63 publications
(68 citation statements)
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“…We consider a variant of the public good game presented in Example 2, in which the parameter f is fixed, where each player receives an initial amount of capital (e init ) and, in each of k months, can invest none, half or all of their current capital. A 2-player version of the game was modelled in [26]. when player 1 acts in isolation and players 2 and 3 form a coalition (indicated by ), which would be required if the two-coalitional variant of rPATL [25] was used.…”
Section: Case Studies and Experimental Resultsmentioning
confidence: 99%
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“…We consider a variant of the public good game presented in Example 2, in which the parameter f is fixed, where each player receives an initial amount of capital (e init ) and, in each of k months, can invest none, half or all of their current capital. A 2-player version of the game was modelled in [26]. when player 1 acts in isolation and players 2 and 3 form a coalition (indicated by ), which would be required if the two-coalitional variant of rPATL [25] was used.…”
Section: Case Studies and Experimental Resultsmentioning
confidence: 99%
“…Related work. As summarised above, there are various algorithms to solve CSGs, e.g., [2,3,10], and model checking techniques have been developed for both zero-sum [23] and equilibria-based [25] versions of rPATL on CSGs, implemented in PRISM-games [26]. However, all of this work assumes or reduces to the 2-player case.…”
Section: Introductionmentioning
confidence: 99%
“…Implementation: We implemented all our algorithms as an extension of PRISM-games 3.0 [34]. They are available via github https://github.com/ga67vib/Algorithms-For-Stochastic-Games.…”
Section: Resultsmentioning
confidence: 99%
“…Value Iteration (VI), see e.g. [36], is the most common algorithm for solving MDPs and SGs, and the only method implemented in PRISM-games [34]. Originally, VI only computed a convergent sequence of under-approximations; however, as it was unclear how to stop, results returned by model checkers could be off by arbitrary amounts [22].…”
Section: Bounded Value Iterationmentioning
confidence: 99%
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