2013
DOI: 10.1016/j.jpsychires.2012.12.013
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Problem gambling severity and the incidence of Axis I psychopathology among older adults in the general population

Abstract: To examine the longitudinal relationship between past-year problem-gambling severity and incident Axis I psychopathology among older adults (aged 55 to 90), analyses were conducted on data from the National Epidemiologic Study of Alcohol and Related Conditions (NESARC). This nationally-representative population-based survey was conducted in two waves (Wave 1, 2000-2001; and Wave 2, 2004-2005). Past-year problem-gambling severity at Wave 1 and incident Axis I psychopathology at Wave 2 were evaluated with the Al… Show more

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Cited by 52 publications
(59 citation statements)
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“…There are reports that older adults - subjects aged 60 or older according to the World Health Organization (2) - who gamble recreationally could potentially have greater well--being relative to non-gamblers (3). However, there is strong evidence suggesting that Gambling Disorder (GD) in this age range is increasing and became an important public health issue in different countries (4,5,6). GD arises when the gambling behavior is persistent, recurrently problematic and leads to clinically significant impairment or distress (7).…”
Section: Introductionmentioning
confidence: 99%
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“…There are reports that older adults - subjects aged 60 or older according to the World Health Organization (2) - who gamble recreationally could potentially have greater well--being relative to non-gamblers (3). However, there is strong evidence suggesting that Gambling Disorder (GD) in this age range is increasing and became an important public health issue in different countries (4,5,6). GD arises when the gambling behavior is persistent, recurrently problematic and leads to clinically significant impairment or distress (7).…”
Section: Introductionmentioning
confidence: 99%
“…GD arises when the gambling behavior is persistent, recurrently problematic and leads to clinically significant impairment or distress (7). Several factors contribute to the increased prevalence of GD in older adults such as the ageing of the world population (6) and the larger gaming availability worldwide (5). …”
Section: Introductionmentioning
confidence: 99%
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