2017
DOI: 10.1016/j.chb.2017.03.024
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Problem solving through digital game design: A quantitative content analysis

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Cited by 31 publications
(24 citation statements)
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“…Most importantly, it shows that integration of traditional games in the elementary schools can provide increased learning outcomes, not just on test scores, but also in children’s interest and engagement, as well as interaction with the teacher and classmates. The practical presentations of the material through the chosen game, enables students to better understand the abstract content and use the knowledge outside of the learning environment, which is a real challenge with GBL [ 11 , 32 ].…”
Section: Discussionmentioning
confidence: 99%
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“…Most importantly, it shows that integration of traditional games in the elementary schools can provide increased learning outcomes, not just on test scores, but also in children’s interest and engagement, as well as interaction with the teacher and classmates. The practical presentations of the material through the chosen game, enables students to better understand the abstract content and use the knowledge outside of the learning environment, which is a real challenge with GBL [ 11 , 32 ].…”
Section: Discussionmentioning
confidence: 99%
“…Active engagement of the student following the “learning by doing” theory [ 6 ] with hands-on authentic exercise and tasks, create experiential learning environment that increases the level of students’ achievements [ 7 10 ]. Games demonstrate entertainment and commercial potential, but also can be used for “learning by doing” activities providing instructional guidelines, problem solving challenges or practical tests of individual skills [ 3 , 4 , 11 ].…”
Section: Introductionmentioning
confidence: 99%
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“…There are 4 aspects of assessment in developed modules, the first of which is the content feasibility aspect. To maximize the success of learning in learning activities, this module includes exercises to train students to think critically to solve problems (Ruggiero & Green, 2017;Kashani-vahid et al 2017;Iglesias-sarmiento et al, 2017;Kim et al, 2016;Chow et al, 2016). Second, the aspect of the feasibility of presentation.…”
Section: Discussionmentioning
confidence: 99%
“…In line with the same approach adopted by Lee, Law and Murphy (2011), it was considered that those who had provided their demographic details to TripAdvisor could be taken as real and genuine, and the reviews about their hotel experiences could be considered authentic. The Excel 2016 Analysis Toolpak and NVivo 11 (Ruggiero and Green 2017) were used to analyze the obtained data, with NVivo specifically used for review coding, generate themes and generate demographic data.…”
Section: Methodsmentioning
confidence: 99%