“…First, criterion 7 (i.e., “ deception ”) may understood to be socially dependent, hence it may not be entirely appropriate to measure IGD-related symptoms in gamers without a therapist and/or significant others living with them. Second, with regards to criterion 8 (i.e., “ escape ”), a large body of empirical studies reported that “ escape ” is one of the main motives for videogame playing (e.g., Ballabio et al, 2017 ; Kahn et al, 2015 ; Yee, 2006 ), and further studies (e.g., Bijvank, Konijn, & Bushman, 2012 ; Hagström & Kaldo, 2014 ; Király et al, 2015 ; Männikkö, Billieux, Nordström, Koivisto, & Kääriäinen, 2017 ; Wu, Lai, et al, 2017 ) found “ escape ” to be the motivational factor mostly associated with disordered gaming. These studies illustrate the intricacies between disordered gaming and “ escape ” as it is not clear the role of this variable in the etiology of IGD.…”