“…Recent research has shown that rates of problematic participation in both gambling and video gaming are higher among youth when compared to adults, with 0.2-12.3% reporting problem gambling (PG; Calado, Alexandre, & Griffiths, 2017;Emond & Griffiths, 2020) and 3-10% reporting problem video gaming (PVG; Fam, 2018;Paulus, Ohmann, von Gontard, & Popow, 2018;Stevens, Dorstyn, Delfabbro, & King, 2020). PG and PVG are comorbid with a number of mental health problems including depression, anxiety, impaired sleep, increased substance use and aggression (Lam, 2014;M€ annikk€ o et al, 2020;Mills et al, 2020;Myrseth & Notelaers, 2018). Perhaps unsurprising, both PG and PVG are associated with increased gambling and video gaming frequency, respectively (Carbonneau et al, 2015;Gentile et al, 2011).…”