Problematic Use of Video Games in Schooled Adolescents: The Role of Passion
José María Faílde Garrido,
María Dolores Dapía Conde,
Manuel Isorna Folgar
et al.
Abstract:The present study aims to determine the predictive value of sociodemographic, academic, educational clinical psychological variables—ADHD diagnosis, emotional self-regulation, passion and emotional and behavioural symptoms—and modality of use of video games in adolescents who either make potentially problematic or severely problematic use of video games. This is a descriptive cross-sectional study in which 2.533 Galician students (region located in the northwest of Spain) aged between 11 and 20 years participa… Show more
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