Proceedings of the Genetic and Evolutionary Computation Conference 2022
DOI: 10.1145/3512290.3528701
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Procedural content generation using neuroevolution and novelty search for diverse video game levels

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Cited by 8 publications
(11 citation statements)
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“…PCGNN [4] is a method that uses NEAT [49] and novelty search [27] to evolve level generators. The main goal of this work is to learn reusable level generators that could quickly generate multiple different levels, as opposed to searching for single levels each time one is desired.…”
Section: Pcgnnmentioning
confidence: 99%
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“…PCGNN [4] is a method that uses NEAT [49] and novelty search [27] to evolve level generators. The main goal of this work is to learn reusable level generators that could quickly generate multiple different levels, as opposed to searching for single levels each time one is desired.…”
Section: Pcgnnmentioning
confidence: 99%
“…While there are numerous approaches to PCG, many of them focus on generating simple levels, and are therefore difficult to generalise to more complex settings, such as modern games. Many methods use some form of search [56], often evolutionary-based algorithms, to maximise a specific objective function [2,4,10,13]. However, it is challenging to design an objective function that is optimisable while also incentivising the generation of complex structures [54].…”
Section: A General Pcgmentioning
confidence: 99%
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